Metacritic Games

Eternal Darkness: Sanity's Requiem (GameCube)

A psychological thriller in which the player takes on the roles of multiple characters in an epic that unfurls over thousands of years, a dwindling "sanity meter" will cause them to question their grasp of what is real and what is illusory. [Nintendo]

Nintendo
Adventure
Players: 1
M (Mature)
Developer: Silicon Knights
Released June 24, 2002

Overall Metascore

This is a weighted, normalized average of all individual scores given by critics, on a scale of 0 (worst) to 100 (best).

92 / 100

Critic Reviews

100 Entertainment Weekly
A cinematic feel and the trappings of a supernatural thriller. [16 Aug 2002, p.75]
100 Cinescape
The sound is incredible, though. With some of the best music I’ve ever heard in a videogame, the game is haunting and chilling in all the right places.
100 Cheat Code Central
It's the little things that start to freak you out. Pounding doors, bleeding walls, out of focus shadows, voices, moving statues, and then things get really messed up.
100 G4 TV
Developers of 3D games should study the camerawork in "Eternal Darkness." It's quite simply a stunning technical achievement.
100 Gaming Age
It’s the best game on the GameCube and the best game I’ve played in a very long time.
100 XenGamers
What Eternal Darkness might lack in top-notch graphics it more than makes up for with fantastic gameplay and spine-chilling atmosphere.
100 Adrenaline Vault
A game that plays you with its unique sanity effects, that forces you to adapt to over a dozen characters and that holds no punches when it comes to the horror of Lovecraftian agents plotting out demise, Eternal Darkness will be a significant milestone in gaming for years to come.
100 Play Magazine
All of this delightful action and horror comes wrapped in a bone-chilling soundtrack with enough chanting and "what the hell was that?" sound effects to sen dyou running for the light switch. [Aug 2002, p.62]
100 GameNow
The variety this setup offers is unprecedented. [August 2002, p.50]
100 GamePen
From cover to cover this game was full of originality.
99 Nintendojo
Brilliant, stunning, the best thing on the GameCube since I dropped my soiled undies on it two months ago before I went to bed...It blows "Resident Evil" out of the water.
97 Armchair Empire
Everything about it is done right. Control is easy to grasp, the audio, graphic, and level designs are top shelf, the storytelling is head and shoulders above most other games, and the Insanity Meter ads a sick twist – it gets the adrenaline pumping.
96 Gamer's Pulse
If you play through it three times, you get a super ending, which is a nice incentive.
96 IGN
An amazing achievement...a truly intelligent psychological thriller, complete with balanced gameplay and plenty of surprises you'll never forget.
95 Game Informer
A wonderfully successful psychological thriller meant to screw with gamers' minds, emotions, and fears to the nth degree. [August 2002, p.81]
95 GamingTrend
From a gameplay perspective, this game rocks. The controls are easy to get the hang of after a while and unlike Resident Evil, where you move your stick is where your character goes.
95 TotalGames.net
If you want to experience something a bit different and something that will genuinely chill you to the bone, take note; you need this game. Eternal Darkness takes adventuring and horror to levels that "Tomb Raider" and "Resident Evil" will never reach.
95 GameCube Europe
Apart from a few, more or less insignificant, flaws this game shines or rather consumes all light and delivers an epic story and an experience that hasn’t been seen yet on the GameCube and one that hasn’t ever quite been realised on any other console.
95 Gaming Maxx
Camera angles at its best. There is no need to control the camera angle if it’s already position in the best possible matter – which seems to be how the camera works all the time. This is perfection at work.
94 GameSpot
Featuring a gripping story that never lets up, inventive gameplay, sky-high production values, and an attention to detail that is seldom matched, it's an experience like no other.
92 Inside Gamer Online
You’re not going to find anything like it that outclasses it at all, it’s incredible.
90 Gamestyle
Voice acting throughout is superb, and again really gives the whole game an impressive cinematic feel.
90 GameZone
If you have a semi-firm grasp on reality, don’t mind the machinations of evil tugging at your own sanity factor, then you will enjoy this puzzle-riddled romp.
90 Cincinnati Enquirer
The most engaging GameCube title for the platform to date.
90 EuroGamer
You should buy this game because it’s frightening in a way that few games ever have been, and because it’s a vividly explored, engrossing narrative the likes of which few out-and-out storytellers like "Final Fantasy" can compete with.
90 Xequted
Players who appreciate it will find themselves wanting to play though it again and again.
90 Yahoo! Games
A dramatic reworking of the horror-movie clichés beaten to death by "Resident Evil" and its army of clones, and as such is perhaps the first must-have release for Gamecube.
90 GamePro
With its deftly meshed story lines, deep use of spellcasting, and innovative insanity system, Eternal Darkness is a unique and tasty addition to the survival/horror genre.
90 Games Radar
It's one of the most sinister, creepy, literary, and memorable horror games of all time. A classic, even as it lurks in larger games' shadows.
90 Electric Playground
Despite its essential linearity, Eternal Darkness leaves the player feeling like he/she has lived through a vast and sweeping tale, and is a milestone GameCube title any way you look at it.
89 Games Radar UK (Pre-2006)
Astounding, involving, creepy, atmospheric.[NGC]
89 Gamezilla!
I literally got the bejeebers scared out of me when I played it during the midnight hour. Any game that gets under my skin like this one gets my seal of approval.
87 GameSpy
Best of all, Eternal Darkness doesn't treat the story as an excuse to kill monsters; you kill monsters as an excuse to advance a great storyline. There's plenty of shock and gore in ED, but it's not afraid to show off its brains either.
86 netjak
It gets a solid four stars, but still is far from perfect.
85 GamerWeb Nintendo
It's a tad on the short side and has a few tiny little gameplay issues, but the overall polish of this game is apparent from beginning to end.
83 Game Revolution
Great, creepy fun. Although weak combat and arcadey features flaw this endeavor, it's simple to play and very immersive with plenty of dark atmosphere, cool magic effects, and more shuffling zombies than you can fit in a mall.
83 Into Liquid Sky
The game is so story-driven that it becomes excessively linear. This is not to state that other action titles are so much more non-linear, but Eternal Darkness tends to have only one path through the whole game.
82 Electronic Gaming Monthly
I can look past your repetitive combat, formulaic structure and sometimes misleading game design. It's your stylish presentation, puzzles and ability to mess with a guy's head that's gonna make me own you. Literally. [Sept 2002, p.161]
80 Nintendo Power
It's not all about cheap thrills and shock value - it's about head games and psychological horror, too. [July 2002, p.147]
80 GMR Magazine
The insanity effects are clever [the first time] and the scenery is downright creepy. [Feb 2003, p.96]
70 All Game Guide
The enemies are repetitive, the puzzles are simple, and players aren't given much freedom to explore, but what is here is fun to play -- thanks to an interesting story, excellent sound effects, and well-animated visuals.