Critic Reviews
| 91 |
Core Magazine
Sega has basically taken their arcade property, which by itself was very limited in depth, and has notably enhanced it for the home market.
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| 86 |
Electric Playground
It rocks, despite some small flaws. Good replay value can make a game go a long way.
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| 85 |
IGN
AFO really shines when you get eight players in the heat of battle, and when the game releases, players will know how war is truly hell& a crazy, trash-talking, teeth-grinding, fun type of hell.
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| 80 |
GameShark
A game that won't make the Classics list any time soon, but if you're looking for easy-to-play yet hard-to-beat game play, you'll be all over it.
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| 80 |
Hot Games
As a multiplayer game it treads over most of the competition. The solo mode borders on evil thanks to its difficulty level.
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| 76 |
GameSpot
Offers up a solid dose of good old-fashioned gameplay wrapped up in slick graphics and an innovative use of technology.
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| 75 |
Planet Dreamcast
Fun, simple, and another good reason for dial-up Internet users to get online with the Dreamcast, but AFO isn't going to win any awards for depth or longevity.
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| 70 |
GamePro
Brainless action-shooting doesn’t get more engaging than AFO. But without depth, the destruction eventually gets repetitious and tiring to the eyes.
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| 67 |
Game Revolution
If you've got the online connection, there's fun to be had with AFO. Sure, the online server could have been better geared for game matching and keyboard support on top of the voice chat wouldn't have hurt, but the simple action and smooth gameplay make for a decent game.
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| 65 |
Electronic Gaming Monthly
There’s just not much here to keep me coming back. [Oct 2001, p.150]
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| 58 |
Gaming Age
The real-time chat feature practically makes the game. There’s room for much more depth, but AFO is a great pick-up and play shooter, or 7-day rental.
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