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How Metascores Are Calculated
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An innovative action game that lets players morph between three combat modes and alter time with pioneering TimeDilation technology. The game lets players assume the role of Nevin, a reluctant hero with the ability to alter time and morph his PolySuit between three unique combat forms. He must fight for survival against an entire planet that has gone mad-the surface of the planet is alive, and uses its bio-mechanical properties to spawn enemy after enemy, ensuring relentless action. A revolutionary PostFX camera system intensifies the action with spectacular visual effects that heighten the drama of every combo and special attack. [THQ]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 83
80
Game Informer
If you like brawlers, platformers, or both, Alter Echo should be on your list of must-plays. [Sept 2003, p.114]
75
Official Xbox Magazine
There's no end to the action in Alter Echo, and the game succeeds in its deep fighting system... Unfortunately, the game stumbles with PS2-style graphics as well as repetitive and linear play. [Nov 2003, p.102]
75
Play Magazine
While it's not exactly triple-A, Alter Echo is one of the most innovative and all-around interesting action-adventures you're likely to play this year. [Oct 2003, p.73]
75
74
73
71
70
70
70
68
60
60
57
Electronic Gaming Monthly
You'll never get lost instantly die from misjudged jumps, or have to play through difficult parts ten times over. Consequently, it's also a little too easy. [Oct 2003, p.135]
50
Xbox Nation Magazine
The camera never quite gets it together during combat, and the animations are stilted and choppy. [Oct/Nov 2003, p.99]
50
50
50
42
GameNow
Aside from its lousy story, poorly designed levels, and uninspired character design, Alter Echo does have some good points - tight control, pretty visuals, decent cameras, and smart A.I. [Nov 2003, p.58]
42
40
Edge Magazine
There's a fine line between graphic artistry and immaturity, and while Alter Echo makes an attempt at the former, it probably falls into the latter. The hues are creative enough, and the faux-naturelle structures suitably curled and alien but perhaps the real problem is that a world made from plastic would look as dull as it sounds. [Nov 2003, p.109]
30
games(TM)
You'll quickly realise that it's button bashing and not finesse that will aid you in your quest. Add to this a tacked-on rhythm-action game and you're left with a shallow and derivative game that offers no redeeming features. [Nov 2003, p.122]
Jon F. gave it a 10: |
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