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How Metascores Are Calculated
68
1942: Joint Strike
Stars indicate the most critically-acclaimed games. |
In 2013, the U.S. Army will implement the Integrated Warfighter System (IWS), evolving what we know as the modern soldier. IWS combines advanced weapon systems, satellite communication devices and enhanced survivability into one fully integrated combat system. The IWS program has been developed to meet these new threats head on. Now, it can be tested on the battlefield. Following an insurgence in the heart of Mexico City, the U.S. Army's most elite Special Forces team is deployed to the center of the conflict to regain control of the city. Greatly outnumbered but fully equipped with the IWS, this elite team is the first and last line of defense on the battlefield. They are the "Quiet" professionals. They are the Ghosts. Gain access to the future of military technology. Using a fully integrated combat system with cutting-edge weapons and revolutionary communication systems, gamers embody the soldier of the future. Based on actual U.S. Army research, the Ghosts give gamers a realistic view of how war will be fought in the next decade. Use the revolutionary Cross-Com, a communication device powered by satellite technology. Attached to the soldier's monocle, the Cross-Com provides full situational awareness and command of the battlefield. Command the Ghost squad and remote allied forces and drones, and direct artillery and air strikes. See what the squad sees and receive visual and auditory intel from allied forces and unmanned drones. [Ubisoft]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
100
100
GameShark
It is the package that shows gameplay that can only be accomplished with next-generation hardware. Coupled with the immersive graphical and audio experience made possible with the system, the combination makes it a must-buy for Xbox 360 owners seeking a great gaming experience and a way to show off their new toy.
100
100
100
97
97
Game Chronicles
But it all comes down to the gameplay and that is where GRAW really excels. Whether you are exploring the challenging single-player campaign or risking your job, family, and friends to play just one more game online, Ubisoft has created a whole new addiction that will be a tough habit to break. I’m not even going to try.
96
96
95
95
95
95
95
95
95
95
95
95
95
Electronic Gaming Monthly
If you can overcome its fairly steep learning curve, occasional A.I. hicups, and periodic difficulty spikes, you will be floored by GRAW. It's truly a next-gen masterpiece. [Apr 2006, p.90]
95
Game Informer
Advanced Warfighter is a game I would recommend without hesitation to all shooter fans, and is easily one of the best titles in the 360 library. [Apr 2006, p.126]
94
94
94
94
93
93
93
93
92
92
92
92
92
91
91
91
Pelit (Finland)
A military shooter of the highest calibre. Mexico City is one of the most amazing environments seen in video games thus far. [Mar 2006]
90
90
Official Xbox Magazine
So whether you're easily dazzled by superb graphics or are itchin' for some multiplayer-lovin', GRAW scores on both fronts as an impressive new chapter in the series. [Apr 2006, p.79]
90
90
90
90
90
90
90
Play Magazine
With 16 players and 16 guns blazing, the game is violent bliss, and certainly a war demanding to be fought over and over again. [Apr 2006, p.58]
90
90
games(TM)
As a single-player game it is very enjoyable, but as a multi-player Xbox Live game it raises the bar for all others to follow. [Apr 2006, p.100]
90
90
Official Xbox Magazine UK
If you think you can handle the pressure, deal with the pain and put in the hours, then you'll find this one of the most frenetic, tactical and rewarding squad-based shooters ever made (despite a few annoying foibles and glitches), one that will grip and enthrall you for weeks on end - and justify the outlay for your Xbox 360 setup. [Apr 2006, p.15]
90
90
X360 Magazine UK
As visceral and genuinely 'on the edge' as they come. [Issue#5, p.86]
90
90
90
90
90
90
88
87
86
85
85
83
83
Ferrago
When the gameplay is not weighed down by the awkward squad controls (specifically when freed on Live) and the occasionally laughable AI, Advanced Warfighter's tightly confined urban combat is thoroughly impressive; and when the visuals are not compromised by poorly implemented night-vision, the graphics are astounding and far outreach anything presently available on the 360.
80
Edge Magazine
Its multiplayer component is far better suited to the game’s design potential than a singleplayer campaign that’s more the frontline rookie, dazzled and dazed by blast upon blast upon blast. [May 2006, p.88]
80
Computer Games Magazine
Complaints aside, GRAW is possible the best-produced and most engaging entry in the whole Tom Clancy milieu. [Jun 2006, p.89]
80
80
NTSC-uk
Sadly, as entertaining as the multiplayer game is, it suffers from some issues with random disconnections of players when things get busy, seemingly requiring a connection with a substantial upload speed to allow even 8 players to play co-operatively (meaning although 16-player co-op is possible it’s highly unlikely to come about in practice).
80
80
80
70
360 Gamer Magazine UK
Horribly frustrating but deeply satisfying. [Issue #7]
Max gave it a9: Nate C. gave it a9: Wombat P. gave it a5: James A. gave it a10: Timothy Cycofoo831 gave it a10: Mike W. gave it a4: Bob J. gave it a2: |
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