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Supreme Commander xbox360 Game Reviews
Supreme Commander
Critic Score
Metascore: 56 Metascore out of 100
User Score  
7.8 out of 10
based on 22 reviews
Read critic reviews
How did we calculate this?
based on 8 votes
Read user comments
Rate this game

For a millennium, war has raged between the United Earth Federation, the Cybran Nation and the Aeon Illuminate. Unwavering, dramatically opposing systems of belief have locked the three forces of humanity into a bitter, merciless conflict that has come to be known as the Infinite War. Now, after centuries of struggle, a war that has torn the galaxy asunder has finally reached a turning point. A leader has risen above all others, and only this Supreme Commander holds the key to ending the Infinite War once and for all. [Aspyr Media]

PUBLISHER: Aspyr Media
DEVELOPER: Gas Powered Games
GENRE(S): Real-Time Strategy
PLAYERS: 4
ESRB RATING: E10+ (Everyone 10 and Older)
RELEASE DATE: June 23, 2008

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

80
GameZone
If the minor frame-rate bugs were nonexistent, the gameplay of Supreme Commander would be nearly flawless. The strategy mixed with the player’s desire to destroy the enemy mesh together well here.
Read Full Review
80
Official Xbox Magazine
Ignoring the PC-to-console porting issues, RTS games simply don’t get any bigger, deeper, or more voluminous than this. So if you missed out on the Windows chapter, the Xbox 360 edition of Supreme Commander will keep you maneuvering, battling, and strategizing for weeks.
Read Full Review
74
Games Master UK
A great RTS title thwarted by console controls and the demands it places on the 360. [Nov 2008, p.82]
70
Official Xbox Magazine UK
Pretty ugly, but it has a nice personality. [Sept 2008, p.84]
65
GamerNode
A passable RTS, but one can tell that there is something better hidden beneath the unintuitive gameplay that unfortunately mars the experience and detracts from the fun that players could have potentially had with the game.
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65
Kombo
Unfortunately, design cuts were not made and porting issues were left in tact which left Supreme Commander for the 360 a case study that PC and console are still two very different platforms.
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60
Armchair Empire
Once players have heaved themselves over the massive learning curve, there is a strategy game here worthy of attention but the "price of entry" is so high Supreme Commander likely won't be attractive to anyone that isn't a hardcore fan of the strategy genre.
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60
G4 TV
The emphasis on huge battles and great action does manage to shine through, but this release still feels half-baked.
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60
GameSpy
Cut out about 50% of the units, make the maps smaller and tighten up the bleeding edges to make a new strategic model and we might really have something. The pacing's right, the idea's right, but stuffing the entire PC version of Supreme Commander onto the 360 is just more than the poor machine can handle.
Read Full Review
60
EuroGamer
It was always clear that Supreme Commander would be divisive on the 360 - and if you're expecting it to be hard, complex, and unforgiving, then you won't be surprised. But sadly, you're likely to find it ugly and a little unreliable too: you can fight your way through it if you want, but you may not enjoy it as much as you should.
Read Full Review
59
Team Xbox
SupCom’s original design was highly inventive, but the Xbox 360 version is heavily hindered by the glitches, even though the console’s control scheme innovatively streamlines the gameplay as best as possible.
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57
Worth Playing
The overall quality feels like a failed experiment. Sure, Hellbent did a great job of porting over a control scheme that most would shy away from, but at the same time, the quality control involved leaves a whole lot to be desired.
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55
Game Informer
A relative disaster. The PC version of the game still comes highly recommended, but steer clear of this console iteration.
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50
Gamervision
I loved the PC version when I played it back in 2007 and thoroughly enjoyed some of the other Real-Time-Strategies I have played on the Xbox 360. Supreme Commander, however, is a fundamentally broken game.
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50
GameSpot
Great strategic gameplay is dwarfed by embarrassing technical issues.
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50
1UP
As good as the tactical and strategy elements are, frequent lockups, glitches, and a limited amount of crucial onscreen information hamper the overall package.
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50
X360 Magazine UK
Supreme Commander could have been great, but the wait for the console translation leaves an overriding sense of disappointment. Plus the technical flaws leave it almost unplayable.
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50
Gameplayer
The end result is a much paler, disappointing conversion that besmirches the good name of the series and sets the ‘Consoles can do Strategy games too’ campaign back a number of years.
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48
Cheat Code Central
The game stood tall and proud on PC, but this port (with its underlying technical issues and wonky controls) doesn't translate the original's epic nature.
Read Full Review
45
IGN
Technical issues like crashes, slowdown, impaired AI, and inexplicable momentary lockups paired with much uglier graphics than what the PC mar this release to the point of no return. The game that PC owners adored in 2007 has received a poor port to Xbox 360 that is more of a disappointment than anything else.
Read Full Review
35
Console Gameworld
Stick with the PC version.
Read Full Review
33
Game Revolution
Perpetually frustrating.
Read Full Review

What Our Users Said

Vote Now! The average user rating for this game is 7.8 (out of 10) based on 8 User Votes
Note: User votes are NOT included in the Metascore calculation.

Urbanis gave it an8:
This game crippled all but the most robust PC systems, so I'm not sure why anyone is surprised about some performance issues on the 360. From what I have experienced, all of the recent RTS's on console have suffered some performance problems. That said, this game is by far the most robust and biggest RTS on the 360, and in my opinion, the easiest to control. I also prefer the UI on this version instead of the clunky "cockpit" style of the PC version. Far from perfect, but if you aren't an owner of a serious PC setup, this 360 version of Supreme Commander offers users a good console adaptation of a great game.

Mike S. gave it a1:
For 360 RTS games in breaks down to this: Universe at War 360 : Best control scheme and unique faction designs hands down. Totally worth a buy, especially after they released a patch for better performance and bug fixes. Kanes Wrath 360: C&C game-play, updated controls (not as good as UAW), fast game-play. Since they never released a patch for C&C 3, don't expect updates for this either. Supreme Commander: The interface is the most horrible and clunky of the lot. These guys should have just ripped the UAW 360 interface. This game barely runs on a PC, what makes them think it would be any better on the 360, and lastly the units are the most generic of any RTS to date. The only good thing about this game is the expect feel, when the game isn't slowed to a crawl. Supcom is at least worth a rent, maybe they'll patch the game, but only UAW 360 seems to have this good fortune at the moment. Overall: I'd go with UAW or KW on the 360. Supcom needs a lot more work before I'd spend my hard earned cash.

Charles Bear gave it an8:
1Up provides their typical crap reviews. They give the same rehashed material of Kane's Wrath a B-, but Supreme Commander get's a C (Which apparently is 50% according to Metacritic? Odd math there). While Sup Com 360 isn't vastly different from the PC version, it's a great experience that delivers on the experience, and bringing some of the new features of Sup Com to RTS's on the console.

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