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How Metascores Are Calculated
68
1942: Joint Strike
Stars indicate the most critically-acclaimed games. |
Dragon Ball Z: Burst Limit is the first game of the Dragonball Z series to hit the next generation consoles. During each battle, find conditions to create new dramatic scenes. After the battles, watch a unique story unfold each time you play. There is also a stronger element of offence and defence, due to added energy saving and fighting techniques. Competition grows with the ability to play online in both the co-op and vs. modes. During each battle, find conditions to create new scenes and watch a unique story unfold at the end of each game. Experience visuals and movement reminiscent of the anime due to Z3 shading technology and detailed effects. Increased speed of charge and release on the field, free movement around the field, and increased speed and power of attacks. Use of special skills will no longer drain energy. The lower your energy, the stronger you get, making for a possible turnaround of the battle. Each character in the game has his own "Fatal Blow". If the player successfully attacks his opponent, this would be a finishing move, but if not, it will put the player in the disadvantageous situation, and he must battle with no Fatal Blow for the rest of the battle. [Atari]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
92
90
Hardcore Gamer Magazine
It's nice to play a game that manages to be fun for the hardcore and casual alike. [Summer 2008, p.48]
88
85
GamePro
Dragon Ball Z: Burst Limit managed to really impress me. It's not perfect but it's a fast, over-the-top fighter that's an absolute blast. The single-player Z Chronicles mode is perfect for hardcore fans and the multiplayer options are good enough that you'll want to call your friends over for a few matches.
83
82
80
80
80
Worth Playing
With a great combat system, good-looking characters, and a ton of unlockables, Dragon Ball Z: Burst Limit was poised to be the game that brought in new legions of Dragon Ball Z fans. Unfortunately, the lack of any explanation of the story — coupled with a few nitpicks here and there regarding online lag, boring stage design and predictable AI — means that this one isn't likely to find mass market appeal.
80
GameSpy
The lack of characters combined with the relative lack of gameplay modes makes the overall package seem a bit shallow, as if the inevitable sequel will feature more content. Even so, Burst Limit is a quality fighting game. Non-fans will be lost within the convoluted confines of the Z Chronicles, but the improved battle engine can't be denied.
80
80
79
79
79
78
IGN AU
It looks absolutely fantastic, and is leaps and bounds ahead of previous title in the franchise. However, the age old balance issue of depth vs accessibility ultimately rears its ugly head, and the balance is tipped a little too much towards the casual player – to the extent that even fans may find themselves getting bored quickly.
77
76
75
Maxi Consolas (Portugal)
Just in case you’re starving for some more Dragon Ball, Burst Limit offers a great visual representation of the series with a solid combat system, but there’s not as much content as the last PS2 entry. With its online modes, Burst Limit is a positive debut for current gen console, but we crave for more. [July 2008]
75
75
75
75
Official Xbox Magazine
72
Electronic Gaming Monthly
Get rid of the drama, though, and Burst Limit becomes a delight. [July 2008, p.78]
70
360 Gamer Magazine UK
Although significantly streamlined compared to the last wave of DBZ titles and perilously confusing at times, Burst Limit looks and feels at home on today’s meaty hardware. Mechanics are generally tight and far more intricate than you might expect from a game like this so while more traditional fighters may still have the edge for all but the most devout anime fans, this is a surprising treat for those with the patience to get to grips with it and the good nature to overlook its relative lack of content.
70
70
70
70
70
68
64
62
61
Games Master UK
What it gains in looks it loses in excitement. [Aug 2008, p.74]
60
Official Xbox Magazine UK
A great little fighter though a bit repetitive. [Aug 2008, p.78]
60
Level7.nu
This game does a lot of things well and a few things wrong, but there's just something about this title that doesn't feel right. The presentation is great and the pace is fast, but the fights themselves just aren't interesting enough. It's not a bad game in any way and for short periods of time it can be quite entertaining. But with a lack of depth those periods of time grow few and far between fast.
60
60
Giant Bomb
58
1UP
If you love Dragon Ball Z -- like, love it to the point where tears run down your face as you stare at your Vegeta wall scroll -- then you'll love Burst Limit. Casual fans, like myself, will be impressed initially but ultimately let down by the fact that -- despite the new name -- this is still part of the Budokai family of fighters.
50
X360 Magazine UK
It’s not that Burst Limit is a bad game, it’s just painfully average. [Issue#34, p.96]
50
50
40
Xbox World 360 Magazine UK
Too much Ball Z and not enough brawl. If you know what we're Saiyan. [Aug 2008, p.85]
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