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How Metascores Are Calculated
35
Air Conflicts: Aces of World War II
Stars indicate the most critically-acclaimed games. |
Offering gameplay based on strategy and sharp decision-making skills, Metal Gear Acid is a turn-based, tactical espionage game requiring players to collect cards and strategically construct their own decks to complete various missions and objectives. Metal Gear Acid takes place in 2016 on Lobito Island, located in the fictitious Tejan Republic of South Africa. Players once again take the role of Solid Snake, the famed top-secret agent, who has been called out of his retirement when a plane is hijacked over U.S. airspace. Tasked with infiltrating an unknown terrorist organization holding passengers hostage thousands of feet in the air, players must diffuse the situation to save hundreds of innocent lives. While playing through the game, Solid Snake encounters numerous dynamic characters, including a new playable female heroine. Players will have the ability to strategically control both Solid Snake and the new female character to defeat their enemies. [Konami]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 91
90
87
86
eToychest
The experience is analogous to an elaborate board game in which the board and architecture change from mission to mission—much like Hero's Quest (fantasy setting notwithstanding). It may not be a typical Metal Gear title, but it is a very robust game and it is worth a look for those yearning for something different.
86
85
85
Weekly Famitsu
8 / 9 / 8 / 9 - 34 gold [Dec 2004]
85
GamingExcellence
While Metal Gear Acid is an amazing title which strategy fans and hardcore MG addicts will appreciate and love, it cannot be recommended to everyone. This is a niche title that is perfectly suited for the handheld console, but which may be too slowly paced and strategic for most - add to that the initial learning curve of the card system.
84
83
Game Informer
Snake has made a surprisingly smooth transition into the world of turn-based combat. [May 2005, p.126]
82
82
81
80
Official U.S. Playstation Magazine
As solid as the turn-based gameplay is, I still have to warn you that your brain might fold in half as it comprehends how the game works. [May 2005, p.114]
80
80
80
PSM Magazine
It's also tense and well-balanced and the diverse selection of cards you can put into your deck enables deep customization. [May 2005, p.80]
80
80
80
77
77
Electronic Gaming Monthly
Give this one a try to experience something truly different, though be warned, it's a seriously hardcore game. [May 2005, p.90]
75
75
75
75
70
Pelaaja (Finland)
Acid is an interesting new direction for the Metal Gear series. Real time stealth action transforms into a turn based strategy game. The card mechanic, collecting more cards and adjusting your deck keeps player coming back to the action level after level. Still, the story is not on par with other Metal Gear games and playing the game can be an slow and sometimes boring experience. [Sept 2005, p.63]
70
70
Play Magazine
As expected, the story is completely convoluted, but the twists are still surprising (if not infuriating), resulting in a worthy but very different addition to the franchise. [May 2005, p.67]
70
70
70
67
65
62
60
60
games(TM)
While the card and strategy elements work surprisingly well, they don’t really fit the stealth side of the game for which the series is so highly regarded. [June 2005, p.112]
60
60
60
NTSC-uk
Two things ruin it though; the first is that the seeming blank refusal of the designers to refit the game's format so that it works as a card game. The second is that it's simply dogged by so many wincingly schoolboyish mistakes that it would be unconscionable to score it higher than that "Buy by all means but be forewarned" number six. [JPN Import]
Zem Z. gave it a9: Andrew gave it an8: Ali gave it a10: Jason B. gave it an8: New Recruit gave it a0: Sam gave it a0: Paul"MGS"freak gave it a2: |
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