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How Metascores Are Calculated
69
1942: Joint Strike
Stars indicate the most critically-acclaimed games. |
[Also known as "Soul Calibur IV"] Swords will be honed and weapons optimized as the world renowned weapon-based fighting series Soulcalibur unveils a fourth installment. Delivering new gameplay modes, characters and enhanced features with unprecedented 3D modeling and animation, Soulcalibur IV strives to be the definitive fighting game experience. The unrelenting pursuit of two legendary swords continues as Soulcalibur IV re-introduces classic warriors from the series as well as debuting new characters bringing new conflict and intrigue. Soulcalibur IV propels the fighting genre into the next-gen era with visually realistic environments, interactive stages, enhanced AI, and a new battle system. [Namco Bandai]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
1UP
Where SC4 really shines, however, is in its character-creation mode. The more you use your custom characters, the more options you unlock -- with a wealth of weapons and armor pieces offering boosts to strength, impact, speed, and more, while certain stat modifiers improve your chances to escape throws or reverse counters.
96
ZTGameDomain
Soulcalibur IV is the definition of how to make a sequel to a beloved franchise. Everything is dialed up and the amount of content will keep gamers occupied for months to come. The fighting engine is deep enough for hardcores to take pleasure in while easy enough for casuals to simply pick up and enjoy.
95
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Playstation Official Magazine UK
It builds into a complex battle of patience and wills. [Sept 2008, p.90]
90
90
Playstation: The Official Magazine (US)
A well-produced, polished 3D fighter that no PS3 owner should be without, and is definitely one of the system's must-have party games. [Oct 2008, p.78]
90
Gamer's Hell
In the end, whether it's your first time touching a Soul game or not, it's hard to not appreciate what's been done here: beautiful, crisp and bouncy graphics mix well with a fighter heavy on a classic formula of strategy, timing and execution, with it all backed by inviting-yet-deep character customization and creation.
90
90
90
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89
Games Master UK
It's exactly what fighting games needed - a plateful of stupid with a side-order of smarts. [Sept 2008, p.64]
89
89
Electronic Gaming Monthly
As for total newcomers, welcome to what is, in my opinion, the most fun, fully 3D fighter on the market. [Sept 2008, p.76]
89
Pelit (Finland)
The soul still burns! Yes, it's very familiar and the changes that were made like the critical finnish aren't 100% successful, but the game still puts up a great fight both for novice and advanced players. Beautiful HD graphics, internet play and a versatile character editor add value to the update. [Sept 2008]
88
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Worth Playing
87
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85
Maxi Consolas (Portugal)
Soul Calibur IV it is still one of the best of its genre, but we can’t help to feel the absence of strong innovations. The online multiplayer is the lasting appeal lifesaver. [Sept 2008]
85
85
85
PSM3 Magazine UK
Not quite the technical equal of "Virtua Fighter" but still brilliant. [Sept 2008, p.64]
85
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80
80
LEVEL (Czech Republic)
Possibly the best fighting game on the market. The fourth installment compiles every good aspect from previous games brings a couple of new improvements and –as usual- comes in stunning graphics. Multiplayer modes guarantee immortality for this title (or at least until the next episode). [Sept 2008]
80
games(TM)
This is easily the best Soul Calibur package to date, though there is a niggling feeling that things may not have moved on enough. [Sept 2008, p.114]
80
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80
Level7.nu
This fourth entry in the series offers a great production value with a slower tempo, allowing you to perfect your techniques. The character creation mode is the stand out feature offering gamers a jam packed mode with a slew of options for creating unique characters. New features such as Soul Gauge and Critical Attacks go unnoticed though. Despite this, and a somewhat uneven balance in the character roster, Soul Calibur IV is a great value for your money. This is fighting games at it's best.
80
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80
Edge Magazine
It's a tale of swords and souls in which everyone keeps their dignity until you knock off their cuirass and make them fight in their bra. [Sept 2008, p.84]
80
80
VideoGamer
In reality, this is a reserved effort from Namco Bandai, and feels almost as if Project Soul has merely dipped its toe in the next-gen water for fear of causing too big a splash. It's gorgeous, and an essential purchase for any fighting game fan who likes aggressive counters and weapon clashes, but it's no fighting game revolution.
80
80
G4 TV
Despite the minor step backwards in single player depth, SoulCalibur IV remains a gorgeous, fast-paced, accessible fighter that also has enough depth for expert level play. While online is more of a novelty than a functional feature, players looking for a next-gen upgrade to the on-the-couch weapons clasher of the Dreamcast days will find the same addicting gameplay here.
80
GamePro
It's fundamentally the same game as "Soul Calibur III", only with more fighters, an online mode, and more create-a-character customizations. It's remarkably well produced and visually sumptuous, but its appeal remains limited to hardcore fighting veterans and casual button-mashers. This is a good game, but not a great one.
80
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Giant Bomb
Overall, it's sort of hard to recommend Soulcalibur IV to anyone who isn't already a big fan of the series. It felt like everything I liked about the game (the actual fighting) was countered by something else (the meaningless story mode, equipment stats, Ivy's creepy-looking boobs) that made me want to take the disc out and put it away forever.
Sonia gave it an8: [Anonymous] gave it a9: Jordan Z. gave it a4: Carlos M. gave it a10: Jack H gave it a9: Daniel S. gave it a9: T G gave it a10: |
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