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How Metascores Are Calculated
69
1942: Joint Strike
Stars indicate the most critically-acclaimed games. |
In a city where information is heavily monitored, agile couriers called runners transport sensitive data away from prying eyes. In this seemingly utopian paradise, a crime has been committed, your sister has been framed and now you are being hunted. You are a runner called faith - and this innovative first-person action-adventure is your story. Flow is what keeps you running, what keeps you alive. Mirror's Edge delivers you straight into the shoes of this unique heroine as she traverses the vertigo-inducing cityscape, engaging in intense combat and fast paced chases. With a never before seen sense of movement and perspective, you will be drawn into Faith's world. A world that is visceral, immediate, and very dangerous. Live or die? Soar or plummet? One thing is certain: in this city you will learn how to run. [Electronic Arts]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 91
90
3DJuegos
Mirror's Edge is a videogame that definitely deserves a try. Its short length is the only complaint we can mention about the campaign, because its an incredibly innovative title with a very powerful graphical side and an addictive gameplay proposal. A nice launch for this new saga that replaces the word 'brief' with the word 'intensity'.
90
VideoGamer
Combine a thoroughly entertaining single-player campaign with a stunning and challenging time trial mode and you'll soon forget that you managed to run through the story in six hours or less. There's depth here that you'll only discover hours into time trialling a single stage, and as we said, no other game released this year comes close to being as cool.
90
Playstation Official Magazine UK
You've never played anything like Mirror's Edge. It's a genuine original. When it's good - like when you're soaring between two rooftop cranes, pigeons scattering and traffic thrumming below, or dashing between roaming sniper laser sights, breaking into an enormous needle-shaped skyscraper - it's a total rush. And even when it's not quite so good, when you can't work out how to get through a particularly tricky section, the compulsion to keep trying remains strong. [Dec 2008, p.84]
90
90
Meristation
We put on our trainers in order to start running through the skyscrapers of an enormous city. Mirror's Edge is an unique platforming game, very realistic, with a very special point of view in the genre. A huge experience, very different to what we have played previously, with an incredible gameplay and great atmosphere. It's the beginning of a brand new series that can provide us with many satisfactions.
90
PSX Extreme
It's unlike any other first person adventure out there, and that alone earns your attention. It's addictive gameplay will have you coming back to it long after you've beaten it, even if the full quest only last six hours, thanks to a surprisingly fun Time Attack mode. It's superb visuals and presentation really make all the more engaging, as do the intuitive controls.
90
90
Gamer.nl
90
90
Level7.nu
This is not a game for everyone, but a truly revolutionary title for the true believers. There isn't a wealth of content to be found here, but what you do get is wrapped in a beautiful presentation with amazingly fluid controls to boot. Controlling the protagonist Faith is as fun as it is rewarding. If you've got the patience for some serious trial and error gameplay, this is one of the most original games released in a long time and a revolution for the platforming genre.
88
87
85
IGN AU
It’s great to play a game that – in many ways – is so pure. It’s not about collecting. It’s not about leveling up. It’s not about getting a bigger and better gun. It’s about movement, style and momentum. Combat aside, DICE has taken a significant step forward for the first person perspective with this game, and you should all check it out.
85
GameFocus
Even if the game is short and frustrating at times, we can’t go without saying that Mirror’s Edge needs to be experienced by every gamer. In a time where sequels and uninspiring titles are flooding the market, seeing this game hitting store shelves is refreshing. Now, we can’t wait where DICE will take the franchise as it has already been confirmed as a trilogy. Kudos!
85
85
83
Electronic Gaming Monthly
The outstanding music and the tension of pursuit make this a first-person experience like few others. [Dec 2008, p.65]
83
83
IGN UK
82
Cheat Code Central
A valiant effort to revolutionize gaming by a courageous studio. Largely, DICE pulled it off. But, there are several nagging spots that hamper the experience; repetitive environments and interactive elements, touchy controls and occasionally poor detection, and an uninspired story leave a significant amount to be desired. Even so, I found Mirror's Edge to be a truly unique and rewarding experience that I feel fortunate to have played.
80
Playstation: The Official Magazine (US)
Overall, however, the game does an admirable job of balancing the natural limitations of attempting to recreate parkour in an interactive medium. [Holiday 2008, p.76]
80
TheSixthAxis
There’s not a single part of the game we didn’t enjoy replaying, it’s a visual tour-de-force (albeit a rather minimal, Designers Republic style affair) and the music is to die for (and has it’s own player in the options). Could have done with a co-op mode, perhaps, but the promised DLC will surely keep us going for some time.
80
ZTGameDomain
80
Game Informer
Mirror’s Edge’s gameplay is adrenaline-filled and beautifully tailored, but the experience does end up feeling a bit hollow as the game runs out of new tricks to show the player. In the second half of the game, I started second guessing if I had already run across a particular section. I also became so in-tune with specific challenges that I could do them with my eyes closed...Regardless, this is one of those genre-defining games that everyone needs to see. DICE has pulled off a miraculous feat that hopefully will inspire other FPS developers.
80
GameSpy
A bold experiment for DICE. It's a dramatic departure from the "Battlefield" games, and provides a refreshing experience to those willing to invest the time in its strict control mechanics. The combat's unfortunately its Achilles' heel, since it lacks the spontaneity of the free-running and in many instances brings the action to a crashing halt.
80
GamePro
If the level design had focused more on open environments and giving you the freedom to run, and if the combat wasn't such a roadblock, this would have been a near-perfect game. But it's still a great first step and I can't wait to see how DICE improves upon the formula for the sequel.
80
G4 TV
The animated sequences are less than stellar, the plot is trite, and the game feels like it was pared down at the last minute. Despite all those flaws, the running-based gameplay makes you want to forgive everything else. No other game is quite as exhilarating and uniquely exciting, and it’s this part of the game you’ll remember most.
80
80
75
GameShark
Mirror’s Edge is not the fully-fledged Parkour game that I was hoping for, and it stumbles over and over in its attempts to be a shooter. It can be needlessly frustrating and begrudgingly repetitive, but equally and truly awe-inspiring. If you can trudge through the story, the Time Trials provide one of the most intense and liberating platforming experiences to date, and ironically, it just might inspire you to turn off the TV and get outside.
74
IGN
A classic example of some awesome ideas that just didn’t pan out the way that was originally intended. The list of moves could be more expansive -- maybe by adding a fourth button to the mix -- and the world feels entirely too constricting for what could be a huge open city. Couple those gripes with some unappealing combat and a sometimes buggy design and Mirror’s Edge falls short of my expectations.
71
70
70
GameDaily
Dodging bullets and narrowly escaping capture (as well as an addictive Time Trial mode) make Mirror's Edge worth playing if you have the patience to survive its concrete jungle. Yet Faith's limited punches and kicks result in tedious combat, linear routes make the city surprisingly small and accidental deaths force you to restart numerous times.
70
Worth Playing
Mirror's Edge is a shining example of when a game concept idea doesn't live up to its idea. The movement controls are solid and the graphics top-notch, but everything else just doesn't work. The level design begins excellent and grows progressively worse. The combat is awkward and tedious, and even as the levels grow less fun, the game throws more and more combat at you, as if hoping to distract you.
70
GameSpot
62
50
50
Edge Magazine
Aptly enough, there are two opposite ways to view Mirror’s Edge, ours obviously being the less forgiving one. Its ostensible break from the norm, its sparkling monoliths and its Nordic skies perform some kind of counterbalance, but there is simply not enough depth or reward to the realisation of parkour that lies beyond that sheen. [Christmas 2008, p.92]
50
Game Revolution
45
Variety
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