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How Metascores Are Calculated
69
1942: Joint Strike
Stars indicate the most critically-acclaimed games. |
Utilizing the Call of Duty 4: Modern Warfare engine, Call of Duty: World at War throws out the rulebook of war to transform WWII combat through a new enemy, new tactics and an uncensored experience of the climatic battles that gripped a generation. As U.S. Marines and Russian soldiers, players employ new features like cooperative gameplay, and weapons such as the flamethrower in the most chaotic and cinematically intense experience to date. Call of Duty: World at War introduces co-operative play, bringing fresh meaning to the "No One Fights Alone" mantra with up to four-players online for Xbox 360, PS3 and PC, or two-player local split-screen on consoles. Nintendo Wii will also support a unique co-op mode for two players. For the first time ever players can experience harrowing single-player missions together for greater camaraderie and tactical execution. The co-op campaign allows players to rank up and unlock perks in competitive multiplayer by completing challenges and earning experience points, adding continuous re-playability and team-based gameplay. Whether playing competitively or cooperatively – if players are online with Call of Duty: World at War – they always gain experience points. Based on a player’s experience rank and rank of the player's friends, Call of Duty: World at War scales dynamically to provide a deeper level of challenge. [Activision]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
PSW Magazine UK
Packed with extras, World At War is a fast, frantic, exciting and emotionally draining shooter. This is how a war game should be. [Dec 2008, p.66]
94
92
Cheat Code Central
Treyarch did a remarkable job of breathing new life into the WWII shooter. They followed the conventions outlined by Infinity Ward to a tee and, as a result, created a shooter that is every bit as good as last year's entry. Of course, there isn't a whole lot of innovation this time around, but the increased Multiplayer options, new settings, and great enemy A.I. should more than satisfy all but the most jaded Infinity Ward fanboys.
90
90
GameSpy
Strikingly similar to CoD4 in many ways, while offering enough variety to recommend it to anyone who might be growing tired of last year's game. Although the campaign storyline isn't nearly as engaging as the one seen in CoD4, there should be enough memorable set pieces and intense sequences to keep you riveted throughout.
90
90
90
Total Video Games
World at War also sees the implementation of four-player co-operative gameplay online, and two-player split-screen, with options for a meta-game or just regular co-op. Despite its smooth running, the co-op isn't the most effective we've seen - getting further in the game on co-op won't unlock those missions on Solo - which seems a bit backward compared to other titles.
88
88
86
85
85
84
80
80
GameDaily
Call of Duty: World At War needs better character development and more "oh my God" moments. However, it's still a terrific first-person shooter. The combat is tight, the presentation shines and the multiplayer, particularly Nazi Zombie mode and co-op campaign, will keep you blasting enemy soldiers for weeks.
80
Meristation
Following the work of Infinity Ward with "Modern Warfare", Treyarch has made a good work following those steps as close as possible, while adding elements of their own. The grim scenario of the Russian campaign is a clear highlight and a triumph for the studio, and the same could be said of the four player cooperative mode. However, we miss more evolution on the graphics engine, and some elements added to the multiplayer experience don't convince us.
75
75
70
DarkZero
In contrast to last year’s effort, none of the game’s high points are as memorable, and in addition, quite few gunfights start to border on routine as you get further into the game. For that reason, combined with the selection of other erratic blemishes named above, World at War is a notably less appealing game.
68
60
Edge Magazine
Treyarch has taken just enough from COD4 to make World At War a broad success, but it remains firmly in its shadow. [Christmas 2008, p.90]
[Anonymous] gave it a0: Tony S. gave it a5: Dominic R. gave it a10: Matt M gave it a3: Kevin W. gave it a10: Will R. gave it a9: Jeff C. gave it a7: |
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