CNET Networks Entertainment GameSpot | GameFAQs | SportsGamer | Metacritic | MP3.com | TV.com
Home | About Metacritic | About Metascores | What's New | Wireless Versions | Discussion Forums | Advertising Inquiries | Contact Us | RSS
Metacritic.com: We Deal With Criticism
     Help
> Switch to Advanced Search  
Film Video/DVD Music Games TV

Games

Playstation Reviews
PS3 | PS2 | PS One | PSP

Xbox Reviews
Xbox 360 | Xbox

Nintendo Reviews
Wii | DS | GBA | Cube | N64


PC | N-Gage | Dreamcast

How Metascores Are Calculated
Discuss Games In Our Forums

 

Upcoming & Recent Releases

sort by name sort by score

xx Aces of the Galaxy
80 Age of Conan: Hyborian Adventures
55 Alone in the Dark
xx Ancient Quest of Saqqarah
50 Art of Murder: FBI Confidential
xx Backyard Baseball '09
xx Beauty Factory
44 Beijing 2008
54 Belief & Betrayal
90 Bionic Commando Rearmed
xx Birth of America II: Wars in America 1750-1815
xx Brothers in Arms: Hell's Highway
xx Building & Co: You Are The Architect!
xx Chaos Theory
xx Chronicles of Narnia: Prince Caspian, The
xx Code of Honor 2: Conspiracy Island
xx Code of Honor: The French Foreign Legion
xx Combat Mission Shock Force - Marines
xx Concerto Gate
73 Crazy Machines 2
51 Crimes of War
xx Crysis Warhead
xx Dark Horizon
xx Dead Mountaineer's Hotel
xx Deadliest Catch: Alaskan Storm
78 Devil May Cry 4
xx Dracula 3: The Path of the Dragon
72 Dracula: Origin
xx Dragons Rage
xx Dreamlords: The Reawakening
xx Emergency 4: Global Fighters for Life
xx Empire: Total War
xx Europa Universalis III: In Nomine
77 FlatOut: Ultimate Carnage
xx Galactic Dream: Rage of War
xx Geo-Political Simulator
xx Ghostbusters: The Video Game
xx Goin' Downtown
88 GRID
xx GTR Evolution
xx Guild Wars 2
xx Gumboy Tournament
xx Happy Tree Friends False Alarm
xx Hell's Kitchen
xx Igor The Game
63 Immortals of Terra: A Perry Rhodan Adventure, The
32 Incredible Hulk, The
66 Insecticide: Episode 1
xx International Cricket Captain 2008
71 Kung Fu Panda
xx LEGO Batman
79 LEGO Indiana Jones: The Original Adventures
xx Limbo of the Lost
xx Line Rider 2: Unbound
77 Lost Cases Of Sherlock Holmes, The
74 Lost Planet: Extreme Condition Colonies Edition
90 Mass Effect
xx Mercenaries 2: World in Flames
xx MindHabits
xx Mount & Blade
xx Murder in the Abbey
xx Nancy Drew: The Phantom of Venice
xx NHL 09
xx Nostradamus: The Last Prophecy
82 Out of the Park Baseball 9
xx Overspeed: High Performance Street Racing
xx Paws & Claws: Pet Vet Australian Adventures
78 Penny Arcade Adventures Epsiode One: On the Rain-Slick Precipice of Darkness
xx Penumbra: Requiem
xx Planet Busters
74 Political Machine 2008, The
xx Princess Bride Game, The
40 Pro Cycling Manager: Season 2008
xx Pure
xx Racing Team Manager
xx Requiem: Bloodymare
xx Romance of The Three Kingdoms XI
70 Roogoo
78 S.T.A.L.K.E.R.: Clear Sky
50 Samurai Warriors 2
67 SBK-08 Superbike World Championship
xx Shattered Suns
xx Silent Hill: Homecoming
62 SimCity Societies Destinations
72 Sims 2 Apartment Life, The
xx Sims 2 IKEA Home Stuff, The
xx Sinking Island
xx Sniper: Art of Victory
xx Space Chimps
58 Space Siege
87 Spore
83 Spore Creature Creator
xx Strategic Command 2: Patton Drives East
73 Strong Bad's Cool Game for Attractive People Episode 1: Homestar Ruiner
45 Stronghold Crusader Extreme
71 Summer Athletics
xx Supernova 2: Spacewar
67 Supreme Ruler 2020
xx Sword of the Stars: A Murder of Crows
xx Tank Universal
38 Terrorist Takedown 2: U.S. Navy SEALs
xx Terrorist Takedown: Conflict in Mogadishu
xx Tom Clancy's Splinter Cell: Conviction
xx Top Trumps: Doctor Who
xx Total Extreme Wrestling 2008
83 TrackMania United Forever
xx Ubersoldier 2: The End of Hitler
67 UEFA Euro 2008
63 WALL-E
xx War Leaders: Clash of Nations
xx Warhammer Online: Age of Reckoning
67 Warhammer: Mark of Chaos - Battle March
xx Windchaser

Stars indicate the most critically-acclaimed games.



Printer-Friendly Version Email This Page Discuss In Our Forums
Imperium Romanum pc Game Reviews
Imperium Romanum
Critic Score
Metascore: 63 Metascore out of 100
User Score  
8.0 out of 10
based on 18 reviews
Read critic reviews
How did we calculate this?
based on 6 votes
Read user comments
Rate this game

Imperium Romanum puts the player in the role of a governor of a province, where he or she must strive to build a well organized, prosperous and commanding settlement. Set in the time of the Roman Empire at its peak, players construct fortifications, towers, gates and bridges, while paying for them with a new currency. Imperium Romanum is a challenging, enjoyable, and authentic quest to rule the world. With missions based on real events and locations and enhanced by elements like crime and economics, Imperium Romanum is the complete historical strategy gaming experience. Impressive graphics showcase historically accurate buildings, natural disasters, and siege machines, as well as an improved battle system where the player commands their armies. The missions are interactive, so the players activate the goals when they choose. Build. Rule. Conquer! [SouthPeak Interactive]

PUBLISHER: SouthPeak Interactive
DEVELOPER: Kalypso Media - Haemimont Games
GENRE(S): Simulation, City Building, Strategy
PLAYERS: 1
ESRB RATING: T (Teen)
RELEASE DATE: March 4, 2008

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

94
Cheat Code Central
Imperium Romanum offers tons of replay value, with different modes and virtually unlimited ways to play each scenario.
Read Full Review
83
Pelit (Finland)
Quotation forthcoming. [Apr 2008]
80
AceGamez
Imperium Romanum ticks all the right boxes; with an intuitive and easy to understand interface, a varied mix of scenarios to play through and a substantially improved graphics engine, there's a lot to like about it - but it isn't perfect.
Read Full Review
78
Strategy Informer
The level of historical detail on offer will be enviable to even the more established franchises, and whilst Imperium doesn't do anything to reinvent the genre as a whole, it's certainly a well-refined product that's worth a look to veteran players; or particularly those of you jumping in for the first time. Solid, if unspectacular then.
Read Full Review
75
PC Zone UK
If you can turn a blind eye to the ropey skirmishes, you'll be in for weeks of city building goodness. [Apr 2006, p.85]
71
GameStar
Imperium Romanum is fun, but it could have been so much better. There is no story to connect the varied missions -- that causes the game to feel lifeless and shallow. It's a shame, because it looks beautiful and is full of ideas, but fails in vital areas.
Read Full Review
70
PTGamers
Visually stimulating, with a friendly interface, but overall Imperium Romanum isn't very ambitious.
Read Full Review
70
GamePro
Imperium Romanum has some significant problems - it's a buggy mess, has horrible combat mechanics, and doesn't really get across what the problems with your city is - but in spite of these problems there is still a good amount of fun to be had.
Read Full Review
70
Worth Playing
A pretty standard Roman city builder. While that may seem like enough for hardcore fans of the genre, the title fails to really bring anything new and innovative to the table.
Read Full Review
67
Game Over Online
It’s a little boring and it’s a little easy and it’s a little basic, but if you’ve never tried the city-building genre before, then you might find it to be of some value. However, if you’re familiar with the genre at all, then you might as well skip Imperium Romanum, because you’ve already played better versions of it.
Read Full Review
61
PC Gamer UK
Much like roast dormouse: moreish but unsatisfying. [Apr 2008, p.79]
60
IGN
Everything here has a very paint-by-numbers feel to it and, while we're not enemies of following the traditions and conventions of the genre, there's no reason to make yet another Roman-themed city builder if you're not going to try to do it in a way that is noticeably different from the other three that are still sitting on store shelves.
Read Full Review
60
Gamer.nl
What is there to tell about Imperium Romanum, which isn't already been said about "Glory of the Roman Empire"? The game brings absolutely nothing new and feels like some tied together missions. Imperium Romanum is on the other hand a nice builder to play. The game is mainly a good title for newcomers in the genre.
Read Full Review
60
Play (Poland)
This ancient city planning simulator got a bit more interesting, but is still lacking many managing options and the scale is certainly sub par, especially considering that the population of Rome at its peak was over 1 million. [May 2008]
52
Jolt Online Gaming UK
The gameplay is very basic and badly dated and, with all the top-end city building sims out there now, that makes it doomed to failure. With very little in the way of redeeming features, it is only going to have any kind of appeal to the most hardened of Roman history vets – ones who don’t know games very well so won’t know better.
Read Full Review
50
PC Gamer
Overly simplified combat. [July 2008, p.60]
35
GameSpot
Old-fashioned city building and bugs turn Imperium Romanum into an ancient ruin.
Read Full Review
25
1UP
You can play a few pointless sandbox maps that demonstrate the straightjacketed city progression, whether you're in Capua, Venice, Sparta, or Memphis.
Read Full Review

What Our Users Said

Vote Now! The average user rating for this game is 8.0 (out of 10) based on 6 User Votes
Note: User votes are NOT included in the Metascore calculation.

Pascal G. gave it a10:
Imho one of the best city-builders on the market...just perfect to relax after a long day of work...which is right now.

Rob H. gave it a2:
There's nothing particularly innovative or exciting about this game. I'm a big fan of city-builders but this does nothing to improve on what's already out there, and in many ways is actually worse. At best, it feels like I’m playing something from the 1990s with marginally better graphics. Building placement is simply about putting squarish building blocks parallel to each other on a perfectly flat green field around an arbitrary grid pattern. Each building type looks identical to every other building of the same type, which is particularly unfortunate as there aren’t all that many unique buildings to start with. Mines are even worse, as they can only be placed against a pre-existing pile of rocks or two like Lego with no flexibility about placement at all. To achieve the pinnacle of annoying arbitrariness, however, we can’t go past aqueducts. Aqueducts are enormous structures that literally tower over every other building on the map. They look ugly and take up huge tracts of what would otherwise be productive building land. Furthermore, aqueducts emerge from enormous fantasy-style medieval towers, usually emerging inexplicably from the dead center of a plain. The water ‘flows’ more like electricity than water, defying gravity and common sense on the way. On arrival to a city the water miraculously teleports to wells often several spaces away. In a bizarrely backwards move, there is no clear disadvantage to building anything anywhere, for example, a mansion will sit comfortably next to a brickworks without a peep from the inhabitants - there is only marginal 'desirability modeling' (is there a statue nearby? If so arbitrarily increase neighborhood desirability... blah). In fact, the only consideration behind building placement is to ensure that workplaces are close enough to houses to ensure that workers don't have to walk too far to get there. Under no circumstances will the inhabitants build anything for themselves, other than to ‘upgrade’ their houses as more goods become available. Whenever you need to build an outpost to ensure that workers are close to a distant resource, virtually every other single piece of infrastructure needs to be built as well to support them, forcing you to create mini-settlements all over the map with temples, schools, taverns, etc. It's all insanely annoying. Slaves are used for only one thing - shifting goods around, and you have no capacity to order them to do anything. Resource collection is particularly basic and unimaginative – collect wood, then bricks, then stone, blah, blah, blah. You have no capacity to innovate production at all, and there are no research trees. This means that every single new scenario starts off exactly the same way almost every single time. The military interface is also insanely tedious, for example, you can't select units by drawing a box around everything and moving the lot, instead, you must select and order each unit separately. I could go on, but suffice to say this game is a throwback, and the marginally positive reviews it has received to date are entirely inexplicable.

Farhan S. gave it an8:
The game's basic funda is city building as defined by the tag line. It covers all the part from the game CIV CITY ROME, with a touch of SIM CITY. Its value is in Graphics, AI system, and game mechanics or interface. Enjoyed Playing it.

Discuss this game in our forums

Return to top of page
Home | FILM | DVD/VIDEO | MUSIC | GAMES | TV | Forums | About Metacritic metacritic.com

Popular on CBS sites: Fantasy Football | Miley Cyrus | MLB | iPhone 3G | GPS | Recipes | Shwayze | NFL

About CNET Networks | Jobs | Advertise

© 2008 CNET Networks, Inc., a CBS Company. All rights reserved. | Privacy Policy | Terms of Use