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Command & Conquer: Red Alert 3 pc Game Reviews
Command & Conquer: Red Alert 3
Critic Score
Metascore: 82 Metascore out of 100
User Score  
7.3 out of 10
based on 44 reviews
Read critic reviews
How did we calculate this?
based on 79 votes
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Rate this game

Red Alert 3 breaks new ground in the RTS genre, featuring a fully co-operative campaign while bringing back the series’ light-hearted style and classic, action-oriented gameplay. In Red Alert 3, the desperate leadership of a doomed Soviet Union travels back in time to change history and restore the glory of Mother Russia. The time travel mission goes awry, creating an alternate timeline where technology has followed an entirely different evolution, a new superpower has been thrust on to the world stage, and World War III is raging. The Empire of the Rising Sun has risen in the East, making World War III a three-way struggle between the Soviets, the Allies, and the Empire with armies fielding wacky and wonderful weapons and technologies like Tesla coils, heavily armed War Blimps, teleportation, armored bears, intelligent dolphins, floating island fortresses, and transforming tanks. Red Alert 3 asks the question "What If?" What if every bizarre research project and technology experiment for the last 70 years had actually borne fruit? What if the Philadelphia Experiment, time travel theory, teleportation, invisibility, Tesla technology, and a hundred other intriguing research projects had all paid off and gone mainstream? What if the Soviet Union survived and thrived; what would it look like 10 years in the future? What if the Japanese Empire had never fallen and instead became the ultimate high-tech military superpower? The end result is an imaginative and playful vision of an alternate future filled with possibility. [Electronic Arts]

PUBLISHER: Electronic Arts
DEVELOPER: EA Los Angeles
GENRE(S): Real-Time Strategy
PLAYERS: 8
ESRB RATING: T (Teen)
RELEASE DATE: October 28, 2008

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

92
PC Gamer
Any game in which a giant laser cannon pops out of Teddy Roosevelt's head on Mt. Rushmore is a winner in my book...Red Alert 3 is a highly polished game that doesn't take itself the least bit seriously, and co-op play might jus be the next big thing in RTS. [Holiday 2008, p.62]
91
1UP
Red Alert 3 seems to have been designed entirely by Internet geeks, as hilarious Easter eggs abound. I won't ruin them for you, but I will say that at the end of one campaign, you'll witness the greatest, most unexpected cameo in videogame history.
Read Full Review
90
GameFocus
If you like the Command and Conquer series Red Alert 3 is a must buy. If you are new to real time strategy games this one might be a bit more daunting for some player then they may like, but the tutorial and the rest of the game make it a must buy as well.
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90
GamingXP
Red Alert now unites more than ever before black humor, irony, salaciousness and pure realtime-strategy in one game - first of all the online coop-mode and the easy start into the game as well as the great video cutscenes can convince.
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90
Gameplanet
The game is bright, fun, fast, and runs on modest systems surprisingly well. And surprisingly bug-free for something out of the EA stable. Have things really improved in the Quality Control Dept at EA? Lets hope so, because with most EA titles, it’s the bugs that hold them back, not the gameplay.
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90
NZGamer
As far as strategy games go Command & Conquer Red Alert 3 is the current cream of the crop. The three separate campaigns provide over 15 hours worth of game play not counting the endless skirmishes and multiplayer matches available.
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88
PC Gamer UK
None of the three strategy games I just mentioned can match Red Alert 3's spirit of bloody-minded fun. [Christmas 2008, p.92]
88
Game Informer
The co-op nature of the campaign sets it apart. Every single mission (and there are enough to deliver dozens of hours of playtime) has two commanders working side by side, and it’s an absolute blast to pound the AI with a buddy.
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87
Gamers' Temple
C&C: RA3 is a polished, clean, and prime example of what makes real time strategy games still fun.
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86
GameStar
The seventh C&C strategy game is a wicked mix of funny ideas, great cut scenes and comical military units. The Soviets have changed the time line again to weaken the USA, but the change also made Japan a super power. The game is great fun, especially the new co-op mode, even though the KI and the graphics engine are not really up to date.
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86
PC Zone UK
A superb interface, the ability to garrison your men and unit veterancy are also worthy of high praise.
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86
GameZone
There is plenty to do with the 27 single-player missions and the plethora of multiplayer options, especially the new co-op feature. This is one game that will not leave your PC for quite some time.
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85
PC Format
Even bolder and louder than ever. [Christmas 2008, p.92]
84
Jolt Online Gaming UK
Red Alert 3 was never going to be genre-redefining game, but there can be no doubt that it has proved to be a damn good laugh.
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82
Worth Playing
RTS players have something new to play with, even if it pretends to be a time machine taking them back eight years to the past, while delivering more of the explosive, over-the-top insanity that the series brings to the genre.
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82
Gamers.at
Is it a curse or a blessing that Red Alert 3 played to the strengths of its predecessors and didn’t try to change the gameplay by daring to include any revolutionary changes? You really have to decide for yourself, but what it boils down to is mediocre RTS-Action. However, excellent acting saves the game from sliding further down the slippery slope in form of its technical weaknesses. [Issue # 16]
82
ActionTrip
The gameplay mechanics are great, if you're not bothered by micromanagement (mostly related to unit special powers). The dreadful pathfinding, as annoying as it sounds, in the end, doesn't get in the way of a good game.
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82
IGN
Red Alert 3 feels like a bubblegum version of real-time strategy. It's silly and campy, yes, and it's also fun. Keep in mind that it's just a familiar sort of fun, one that's almost unchanged over the decade the series has been around.
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81
3DJuegos
Red Alert 3 is a very remarkable RTS. The tactical aspect is weak and we could name it "the arcade version of the RTS", but it's also fun and cool at the same time. A blockbuster entertainment that prioritizes the aggressiveness and the speed, than the intelligence or the smart tactics.
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80
Meristation
Red Alert 3 is not the deepest RTS you can find, and its hilarious video sequences gives it a juvenile tone, but that is part of the fun. EA LA celebrates and exaggerates some of the most defining aspects of the series, offering an intense a shiny game that captures the essence of its name. While the introduced co-op mode has big potential for the future of the RTS, in this case it actually produces some non-severe balancing problems in the campaign.
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80
EuroGamer
When an RTS is as unpredictable as this it becomes less about scheming and resource management and even more about simply reacting, and that's not going to be to everyone's taste. That said, everyone loves the sweet taste of co-op, so if you've got a friend who's a fan of either RTS games or cleavage (or both!), Red Alert 3 can and will show you a very good time indeed.
Read Full Review
80
Gamer.nl
Red Alert 3 is at first a very enjoyable, fun and a more than decent RTS game. The three factions all pack a punch and equally offering you enough depth gameplay wise, without being to unbalanced. Over-the-top action was never this much fun and this is just the thing that makes Red Alert 3 one of the best RTS games ever. And that's something that even the little flaws can't prevent.
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80
Ferrago
At its heart, Red Alert 3 is classic Command & Conquer. The art style is fantastic, the presentation is silky smooth and the core gameplay is as satisfying as it was over ten years ago. The game dances so close to being quintessential, but consistently falls short of the mark, and that's almost entirely because of the abhorrent decision of including the co-commander system.
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80
GameTrailers
It's big, loud, and crazy, and it's clearly not meant to be taken too seriously. But looking past the pageantry, the whole thing is a little too familiar. If you're looking for some innovation, or at the very least, a modest twist in your RTS, you're not going to find it here.
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80
Wired
The campaign mode is a fun, lengthy, well-polished experience. But the reason most people pick up a strategy game in the first place is to meet new and interesting people and crush them mercilessly.
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80
GamePro
Red Alert 3 is by no means a bad addition to the Red Alert series, but compared to its forebears it lacks much of the panache the series held and may hold some disappointments for fans despite the addition of a good new faction and a fairly satisfying single-player experience.
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80
GameSpy
What was a tongue-in-cheek look at Cold War paranoia married to solid RTS gameplay has blossomed into a pure comedy that retains the easy-to-pick-up and addictive-as-peanuts gameplay of the best in the Command & Conquer franchise. It's not a game that will redefine strategy gaming, but it is one heck of an enjoyable ride.
Read Full Review
80
GameSpot
Red Alert 3 is a raucously fun strategy game that overcomes its issues with both style and substance.
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80
Giant Bomb
Red Alert 3 makes compelling changes to the C&C brand of real-time strategy without abandoning the core of what makes these games tick. If you're a longtime fan, that's great news, though if you don't typically go for strategy games, but are still feeling the attraction of the game's stellar cast and full-motion video, you may find that the thrill of the cutscenes isn't quite enough to keep you moving through the missions.
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80
VideoGamer
It's a quality game, that can't be denied. Play it with a mate and it's a lot of fun. The live action clips are so bad you can't not want to watch them, and the whole experience has that addictive quality that makes you want to play it when you're not, but it's a hugely conservative effort.
Read Full Review
80
Gamervision
Though it has its silly side, and the side is definitely prevalent, the game is well balanced and has a good amount of depth that should keep fans of the series happy.
Read Full Review
80
G4 TV
Other than the addition of co-op campaigning everything feels more or less like it did 12 years ago, though prettier of course. Even so, with the new faction and new units those old game mechanics still make for a good time.
Read Full Review
80
Total PC Gaming
Nothing revolutionary, but Red Alert 3 is a colourful, stylish and unabashedly old-school RTS nevertheless. [Issue#13, p.47]
80
PTGamers
Red Alert 3 is an interesting RTS. However, besides the cooperative mode it doesn't add anything even remotely new. It's still solid, the production values are high, but the missions could use more creativity.
Read Full Review
78
2404.org
It’s the multiplayer portion that is worth your money.
Read Full Review
78
Cheat Code Central
Command and Conquer: Red Alert 3 isn't the greatest RTS game on the market right now. And, as far as gameplay is concerned, it is as traditional and standard as they come. However, what it lacks in the way of new gameplay design, it makes up for in flavor, attitude, and exaggeration.
Read Full Review
75
BigPond GameArena
Unfortunately, if you’re waiting for the big gameplay twist that really sets this game apart from the rest, it isn’t coming. What we’ve got is a high definition, high budget, tinsel filled version of the last few games that ads more than enough for fans of the series, but will once again fail to convert the non believers.
Read Full Review
75
Gameplayer
If you can get past the shortcomings of the single-player experience and buy into the hammy humour, you’ll enjoy this game. But the cover says it all really; a sexy Russian commando in hotpants, flanked by a Big Daddy-rejected concept design on one side and an armoured bear on the other. If you’re going into this game expecting to take it seriously, you’re missing the point.
Read Full Review
75
Armchair Empire
It’s similar enough to Red Alert 2 to feel really comfortable and though there’s been a lot of extra things added to the toy box (and not all of them work), it’s still fun.
Read Full Review
70
Edge Magazine
It may not satisfy armchair warmongers used to Supreme Commander’s intimidating depths, but RA3 never threatens to take itself that seriously, and nor would you want it to. [Christmas 2008, p.98]
70
LEVEL (Czech Republic)
Everything you expect from the next Red Alert game is here. A new playable side, water masses as a new battlefield, cooperative campaign and sense of humor. Alas the AI still fails in some aspects. [Dec 2008]
70
DarkZero
History will best remember Red Alert 3 as being a good multiplayer RTS. At worst it’s an embarrassing parody of the 1996 classic. For a game whose ancestor was the original Red Alert, many will feel underwhelmed by the overall package, but you can’t argue against the well-proven mutliplayer gameplay.
Read Full Review
70
Game Over Online
I will say that it is worth playing through once, if only to see the movies, and the multiplayer adds some more mileage to it. But as an entry into the C&C universe, it demonstrates a series well past its peak.
Read Full Review
58
GameShark
It has the same lack of subtlety and rapid pace - plus it looks better. But it comes off as an average and unnecessary entry in the series.
Read Full Review

What Our Users Said

Vote Now! The average user rating for this game is 7.3 (out of 10) based on 79 User Votes
Note: User votes are NOT included in the Metascore calculation.

Shinji S. gave it a9:
I adore the red alert series for is absolute campy insainity! It also makes for a great rts game ontop of that. This newest entry takes all of the zanyness of the red alert story line to even more dizzying hieghts in the best way. Some of the diologe was rather clique and predictable but over all still a delight. This cast is the best in a video game I have seen to date. As far as the actual game play goes, It isnt too different from past editions which means it is just as fun only a whole lot prettier. I havent really got to play with all three factions enough to really get a feel for the balance. Of course the C&C games have never been able in my opinion to reach the level of balance found in starcraft but the shear number of crazy options you have on what to build it a blast.

Jake S. gave it a3:
Someone else said that this game is only appealing to Red Alert fans. I am in that category and I want to shoot whomever is responsible. Sadly, my wife gave it to me as a gift. She knows how much I loved RA2 and she was so happy to buy it for me. Now I have to pretend that I like it.

Blam M. gave it a1:
You must be kidding me! When is the press going to stop kissing EA's butt. Any other company puts a game this stale out and they would get slammed. It's the same game we've all been playing since Command & Conquer 1 and that's just not acceptable.

Tim B gave it a2:
Abysmal AI. Resource collection (a key part of RA) is nearly non-existent. They seemed to spend more on boobs than they did on the AI and gameplay.

László G. gave it a4:
Nice graphics, and the co-op mode is a good shot, but after i mentioned this two new features, there is nothing new to say. No, really there is nothing to say, this game has nice graphics ( water), bad actors ( especially, the russian characters were poorly played.) and the possibility to call your friend to help you complete a mission.... by the way it takes only 4 hours ( cigarette and coffe breaks included) to finish the russian champaign on hard..... oh my god... couldn't you just resurrect the old C&C feeling?

Tom G. gave it a5:
This is a very generous score EA. The 5 comes from the fact that it would be a rare find these lidays to come across an RTS with a unique and astute balance of streamlined gameplay, organic command/control and, last but never the least, an auspicious storyline. The once asymmetrical and oligopolized landscape of action strategy is now very much a mediocre affair, given room for certain exceptions of course. Unfortunately RA3 is not among one of those few - far from it in fact. RA3 isn't alone in this field and industry of apparent complacency (it's been a while since my last having witnessed a solid RTS title - that of Blitzkrieg). However, that's no excuse for dishing up this ill-conceived, half-baked serving of what could have been a stunning revival to the genre. At risk of going off-course, I want to point out the progression of the Batman series of motion pictures. After the first two blockbusters directed by Tim Burton, the franchise went to the doghouse and got cleaned out by reviewers for its blatant absurdity and stark incoherency. Batman Begins and The Dark Knight changed all that because the series got back on track. It had rediscovered its ROOTS - the dark sardonic broodings of a pained crusader. The C&C series succeeded because it had embodied the crux of what was involved in the inevitable and perpetual struggle between the standing superpowers - quantity vs. quality. One striking element was the Red Horde or Tank Rush as referred to by some participants. The mammoth tank was an avid rendition of that concept which took flight - a powerful illustration of firepower, armored endurance and overwhelming superiority. It gave Westwood Studios all the Christmas bonuses it can take, buffet style, until EA came along and bought up the entire operation - BUMMER! Tiberian Sun failed to achieve stellar status because of the decision from somewhere within EA to exclude the mammoth tank from the game. I hope whomever made that call is serving out his term chipping rocks in Eastern Afghanistan. That walking thingy called the Titan just didn't cut it; it failed to make the distance by miles. I wouldn't go so far as to say that the original C&C and RA1 were dark. Both had their providentially inserted moments of comical relief which gave the game a certain quality of wit and charm. EA tried to mass-replicate the set of once-successful characteristics by turning the franchise, in its RA3 offering, into the Rocky Horror Picture Show of the RTS genre. What can the fans say? Innovation actually takes a fair bit more than transparent and reflective water effects. I'm uncertain as to their business model which underlines the intrinsic market segment targeted by the title. Perhaps it may connect with and develop a new fan base. I do know however that the game's direction, as dictated by EA, has done an exacting job towards alienating a significant proportion of pre-existing fans whom had marched through thick and hell alongside Westwood ever since the first original C&C hit the shelves in 1995. I was one of them.

J H gave it a3:
The AI is abysmal in the campaign (friendly AI keeps dying), and in skirmishes (rushes early in the game, then is easily decimated if you survive the one-time rush). The game is RA2 on speed... everything needs to be micromanaged and done at extreme speeds or you will be raped. It honestly feels like RA2 reboxed with some new units and graphics. EA has yet again shown its abilities of taking an existing game and re-releasing with ass gameplay and buggy AI.

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