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How Metascores Are Calculated
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The Lost Age will be far more expansive than its predecessor, and players have the ability to meet and join parties of other characters, with party members coming and going as the story progresses. The gameplay includes action outside of the turn-based combat, and players will have the ability to collect djinn, which can be used in battle to solve the game's puzzles.
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
100
96
Nintendo Power
Not only is this a fantastic RPG, but it's arguably better than the first game. Add to that the best graphics on the GBA, a gigantic sound track and a massive, twisting story line and you have a winner. [Apr 2003, p.133]
95
95
94
91
90
90
Pocket Games
You won't find a more ready graphical or gameplay showcase for the powers of Nintendo's little handheld that could. [Summer 2003, p.40]
90
90
90
89
86
86
85
83
GameNow
The brain teasers are deviously well designed and they are perfectly suited for a portable adventure. [May 2003, p.37]
82
Electronic Gaming Monthly
Age sports some remarkably tricky puzzles and labyrinths. I'm a sucker for difficult dungeons, so these brain-benders kept me enthralled (and occasionally baffled) throughout. [May 2003, p.138]
80
Play Magazine
This one doesn't take you by the hand and lead you from plot point to plot point. Instead, GS: TLA is filled with an exhilarating sense of freedom. [Apr 2003, p.65]
80
EuroGamer
80
Game Informer
It would have been nice to see some new innovations, especially in the gameplay department. [Apr 2003, p.98]
80
80
80
GMR Magazine
Seriously, if you haven't finished the first installment of Camelot's sprawling GBA epic, it's likely you'll be baffled, at least initially, by this direct follow-up. [May 2003, p.73]
70
GameCritics
Beating The Lost Age is going to require at least 30 hours (and more if the player wants to do all of the side-quests and find all of the hidden goodies) and maybe more if gamers aren't good at puzzles. There's nothing inherently wrong with a game lasting this amount of time (although it does seem long for a handheld RPG) as long as the gameplay warrants it. Too bad for The Lost Age that it shows all of its tricks in the first 12 hours or so...
70
60
Edge Magazine
Whilst some of the novelty of seeing a stalwart RPG on GameBoy Advance has worn off, The Lost Age is still slick, practised and enjoyable. Fans will lap it up. [June 2003]
Thomas N. gave it a10: Leon V. gave it a10: Ben L. gave it a10: Josh M. gave it a9: Joe P. gave it a10: Cleo K. gave it a10: Matt G. gave it a10: |
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