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How Metascores Are Calculated
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1 vs. 100
Stars indicate the most critically-acclaimed games. |
The Earth is under attack by a horde of Alien Brain... uh...Thingys! Humans, succumbing to ray-guns, mind-control, and shiny flying saucers, have failed to defend their planet and let it fall easily into the clutches of the Big Brain and his army of Brain Thingys. The only hope left for mankind is three Teenage Zombies that have arisen from a graveyard disturbed in the invasion. The undead trio ignores their normal human victims in favor of the pulsing pink brains they see EVERYWHERE - all the while being lured to the ultimate lunch: THE BIG BRAIN! The Big Brain soon realizes he's overlooked this "Super Race" as they inexplicably resist mind control, are unaffected by ray-gun wounds, and devour his Brain Thingy Armies like sweets! He refocuses his efforts and resources to battle the Earth's greatest champions: The Teenage Zombies! Teenage Zombies uses a whimsical style that focuses on, and parodies the Zombie genre, as well as 1950s style Science Fiction. This is presented in a comic book look featuring comic book panels, dialogue boxes and story telling. Gameplay involves side-scrolling adventures opening up to stylus mini-games, double-screen boss battles, and brain busting puzzle challenges. [Ignition]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 85
Hardcore Gamer Magazine
Teenage Zombies is pretty much the perfect platformer. [Spring 2008, p.52]
77
NGamer UK
The puzzling work definitely hits the mark like a shovel to the jugular. [May 2008, p.74]
77
76
75
Maxi Consolas (Portugal)
Most of the obstacles will require you to change constantly between characters and thus keeping you occupied. Although level design could need a little more variety it's still a nice proposition for those who like platform games. [May 2008]
75
72
70
70
70
70
n-Revolution Magazine UK
A funny and fairly entertaining challenge. [Issue#21, p.88]
70
70
Nintendo Power
But thanks to clever puzzle-solving and some touch screen-centric minigames for variety, Teenage Zombies is good fun. [May 2008, p.88]
70
70
69
68
68
67
1UP
The odd bit of slowdown and mostly forgettable minigames (aside from the amusing Big Brain Challenge) further detract from the experience, but with great presentation and a genuinely funny narrative that recalls the zaniness of "Earthworm Jim" and "Dead Head Fred," I cannot help but be charmed by Teenage Zombies.
67
65
64
64
Worth Playing
60
60
Level7.nu
60
42
40
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