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How Metascores Are Calculated
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Step up to the plate with MVP Baseball 2004. The fundamentals of hitting, pitching, fielding, and base running have been reproduced like never before to give you complete control over every aspect of the game. From swinging for the fences or protecting the plate when you have a two-strike count, the all-new batting model provides unprecedented command of each type of swing in every situation. With great gameplay and many additional features such as Pitching Challenge and Dynasty Mode, MVP Baseball 2004 wins the pennant as the most innovative and realistic baseball experience ever created. Groundbreaking Hitting Control: From hitting to the opposite field to pulling the ball down the line to swinging for the fences, every swing type is included. You Control the Field: Leap over the wall and rob home runs, hook slide to avoid tags, and take out the catcher at home with all-new player control. Pick Your Park: With all-new crowd chants, the addition of classic stadiums, and new lighting to signify various start times for your biggest games, MVP Baseball 2004 puts you in the best seat in the house. Your Dynasty Begins Now: Take full control of your franchise on all the levels -- from the minors to the pros. Play, sim, or manage each game all the way to the World Series. [Electronic Arts]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
Play Magazine
With a revamped Dynasty mode, a new batting system, and my favorite feature, Big Play Control, MVP Baseball 2004 is the complete package. [Apr 2004, p.73]
96
95
94
Nintendo Power
The most enjoyable baseball game I've ever played, and that includes "High Heat." [May 2004, p.120]
93
91
91
Entertainment Weekly
All three titles dish out amazing gameplay, but we give the edge to MVP, with its innovative fielding and pitching interfaces. [16 Apr 2004, p.L2T 19]
90
90
90
90
90
90
89
88
88
87
87
83
83
Computer Games Magazine
Batting can be a hit or miss experience, however, offering players control over where the ball goes but ultimately making the effort a matter of timing. [June 2004, p.11]
80
Nintendorks
The things that irked me did so to such a degree that I could never get comfortably lost in the game, and I'm pretty much finished playing it. Nevertheless, in the grand scheme of things, the tremendous amount of options and possibilities available would make it very hard to give this game a bad rating.
80
Brian K. gave it a10: Matt D. gave it a 10: Uter gave it a 9: Tyrique N. gave it a 10: |
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