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How Metascores Are Calculated
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GAMES: [Metacritic's 2004 GameCube Game of the Year] In this highly anticipated sequel to Metroid Prime, become the bounty hunter behind the visor once more and travel to a planet torn into light and darkness. Hunted by a mysterious entity and a warring race called the Ing, Samus Aran must explore the light and dark worlds of this doomed planet to discover secrets and augment her suit's weapons and abilities. And now, for the first time in the history of the celebrated Metroid franchise, up to four players can battle each other as they search for weapons, grapple across ceilings, and turn into Morph Balls to make their escapes. [Nintendo]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
100
100
100
100
100
Play Magazine
No game this year casts its web with such distinct mood and sci-fi wonder. [Jan 2005, p.54]
98
Nintendo Power
A much fuller, richer game than "Metroid Prime." That, combined with amazing level design, overcomes the sense of deja vu that permeates the title. [Jan 2004, p.134]
97
96
GameCube Europe
96
96
96
95
95
95
Game Informer
I doubt Echoes will bring too many new players into the Metroid fold, but if you are an addict like myself, you will enjoy each and every frustrating minute. [Jan 2005, p.126]
95
95
95
95
Gamenikki
95
NintendoWorldReport
95
95
94
94
93
Electronic Gaming Monthly
If anything is a disappointment, it's the all-new multiplayer mode; the game's lock-on targeting just doesn't lend itself very well to a four-player fragfest, and the options are severely limited. So why am I still giving Echoes such a high score?...The main game is that damn good. [Holiday 2004, p.136]
92
92
Gaming Target
Visually, Metroid Prime 2 is amazing.
91
91
91
90
GMR Magazine
An excellent game with brilliant art direction and tried-and-true gameplay. But...feels slightly less powerful than its predecessor. [Jan 2005, p.96]
90
90
90
90
EuroGamer
Don't let the muted disappointment of the multiplayer discolour what is among the best single-player experiences we've ever experienced. Certainly up there with literally anything else, including "Half-Life 2," "San Andreas," and as far as enjoyment, intrigue, reward and challenge, far surpasses the likes of "Halo 2" and "Killzone," and shows up the competition in more ways than we could care to mention.
90
90
Gamers Europe
90
90
90
Cheat Code Central
If you're looking for non-stop action, Echoes only delivers in waves. As an adventure game you will spend a lot of time exploring, collecting, amassing clues and solving puzzles. When the action hits, it hits big time. The relatively quiet and isolated stretches in between make the action appear more intense. If you like diversity in your gameplay this is the game for you.
90
Computer and Video Games
It looks more surreal than ever, provides a decently sized chunk of gameplay (although the multiplayer modes feel a tad half-hearted compared to the attention that has been lavished on the single-player game) and, despite being a first-person shooter, is cleverly suitable for all ages (although Nintendo's younger punters will find it prohibitively hard and confusing).
90
games(TM)
All the style and playability of the first Prime title is here, while the new weapons, suits and combat system provide enough of a new experience to enjoy it all over again. Fair enough, it doesn’t evoke the same reaction this time around... but that doesn’t prevent it from being a damn fine game that should be played by all. [Christmas 2004, p.92]
90
90
90
Pelit (Finland)
Feels a little bit too familiar for the first half of the game. Still, it is one heck of a game with huge vistas to explore. The multiplayer section is a bit of a letdown, though. [Jan. 05]
90
85
GameCritics
True, nearly everything in Echoes was also in its predecessor, but the merit in maintaining that game's superb balance whilst still making careful additions (Echoes bears the burden of flawlessly updating the screw attack into 3D with great élan), giving nearly every interface a new lick of paint (dig the sleek new menu design) and imbuing the game with its own uniquely foreboding atmosphere (with a moody synth score that's equal parts John Williams, Kraftwerk and Joy Division) cannot be understated.
85
80
80
80
80
Edge Magazine
Regardless of the amount of familiarity, though, Echoes is as solid and tangible as ever: the uncluttered HUD, the gentle rumble as Samus touches down from her unfaltering jumps, the ingeniously tucked-away power-ups, the smoothness and surety of movement. Its combat and exploration, if taken separately, can feel a little hollow and basic, but taken together they're still a powerful combination for a rewarding adventure. [Christmas 2004, p.76]
80
80
Adam F. gave it a10: Jason C. gave it a9: Benjamin B. gave it a9: Ivy I. gave it a10: Dean K. gave it a10: Dennis B. gave it a10: Atom N. gave it a10: |
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