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How Metascores Are Calculated
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Embark upon an epic and emotional journey across a richly imagined world. Enjoy detailed character development and unravel an intricate plot spanning over 60 hours of gameplay. Innovative, dynamic "Magnus card" system unites all elements of gameplay. Capture the essence of items, weapons and spells in Magnus cards and use them for exploration and combat. Cards in your inventory change with the passage of time: food ripens or rots, blades rust and rare items increase in value. Baten Kaitos' unconventional card-based battle engine features over 1000 Magnus cardseach with unique artworkthat can be combined for a virtually infinite number of attacks and spell effects. [Namco]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 96
92
Nintendo Power
Making a strong case for my game of the year, BK's biggest strength is an amazing battle engine. [Jan 2004, p.135]
91
90
90
90
Pelit (Finland)
A beautiful role-playing adventure with an above-average plot and some novel ideas. The otherwise interesting combat system relies a bit too much on luck, but overall Baten Kaitos is definitely one of GameCube's top adventures. [May. 05]
89
89
88
88
Game Informer
Baten Kaitos is awesome. I was most surprised by how quickly this game drew me in, and it wasn't even the story that captured my interest - it was the setting. [Dec 2004, p.178]
86
86
85
85
85
85
85
85
83
80
80
80
games(TM)
Having heard the energetic and emotional Japanese voice-over, the US equivalent is a huge letdown, being cheesy and devoid of any real emotion. This criticism aside, though, Baten Kaitos is a refreshing and sumptuous RPG. [Jan 2005, p.106]
80
Cheat Code Central
It's the balance of gameplay elements that make Baten Kaitos an interesting game to play. It's not particularly memorable but it does capture you in the moment. For a game of such length not to feel repetitive is truly an accomplishment.
80
80
80
80
80
80
80
80
Pelaaja (Finland)
Baten Kaitos is again a proof that on the GameCube rpg-front, it’s quality over quantity.
Even the horrible voice acting cannot hold back down this grand epic. [May 2005, p.91]
80
79
78
78
Weekly Famitsu
8 / 8 / 8 / 7 - 31 silver [Vol 782]
75
75
73
Electronic Gaming Monthly
If graphics and gameplay are more important to you than story, by all means dive in. [Holiday 2004, p.134]
70
70
70
Edge Magazine
So well integrated is the card collection/reward mechanic that the traditional RPG exploration elements slip easily between the staccato rhythm of the battles. For this reason, the game takes on an invigorating freshness that overrides most of its generic frustrations. [Jan 2005, p.93]
70
67
Play Magazine
Baten Kaitos isn't bad, but it doesn't stack up to the games it seemingly wants to emulate. [Dec 2004, p.58]
60
GMR Magazine
Unfortunately, unique visuals and a well-made battle system can't always rescue this easy linear game from the swell of mediocrity that often threatens to overrun it. [Jan 2005, p.82]
Katie H. gave it a9: Krystal B. gave it an8: Carl C. gave it a10: [Anonymous] gave it an8: Yuki S. gave it a10: The Elusive Possom gave it an8: Austin R. gave it a10: |
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